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  • Author:
    Bezgodov

    The youngest first–grader in the USSR, the world champion among young men, a participant in the candidates tournament at the age of 19 - Boris Spassky's rise was rapid. And then fate gave the brilliant chess player a test of strength: he stumbled twice at the decisive moment and remained beyond the threshold of interzonal tournaments ... Only ten years after his first great success, Spassky managed to pass all the qualifying tests and earn the right to a match for the crown, but he failed to defeat the Iron Tigran Petrosian the first time. It took three more years of super–efforts: by Sisyphus he rose again to the foot of Olympus and did not miss a second chance - in 1969 he became the Tenth king of chess! An essay about the life of Boris Vasilyevich and his sporting path full of ups and downs was written by Dmitry Oleynikov, Candidate of Historical Sciences, curator of the Chess Museum of the Chess Federation of Russia. 70 beautiful and instructive games of Spassky were commented on by the champion of Russia in 1993, the famous author and theorist grandmaster Alexey Bezgodov, as well as grandmaster Dmitry Kryakvin and FIDE master Steve Giddins. The preface was written by the 14th world champion Vladimir Kramnik. For a wide range of chess fans.

    21.67 $
  • Author:
    Bogdanovich

    50.00 $
  • Author:
    Fine

    In the vast ocean of chess literature there are relatively few books about the endgame, and only a few of them can be considered true chess classics. And the most outstanding among the classics — Reuben Fine's book "Basic Chess Endings". Reuben Fine (1914−1993) was for a long time one of the best chess players in the world. As an author, Fine showed himself to be an excellent analyst who understood the full depth and peculiarities of the endgame. Having studied various types of standard positions, Fine established useful rules for practical play and proved himself to be an experienced teacher who, using skillfully chosen examples, was able to teach the reader all the necessary lessons and introduce him to the basic ideas of the endgame. Many generations of chess players in different countries of the world keep copies of “Basic Chess Endings”. For example, Mikhail Botvinnik considered Fine's work the most worthy of all that had ever been written on endgame theory.

    35.00 $
  • Author:
    Galkin

    The book by grandmaster and experienced coach Alexander Galkin is  the final link in a series of publications by the author, directed  to study the classical endgame using examples of modern games   grandmasters. This time the subject of the study – light piece endgames. Clarification of the methodology for working on this stage of the game, as well as the main features and methods of playing such endings. Examples  taken from the practice of modern grandmasters and dated back to 2020-2023. The author offers the reader the most recent and unique information. The material is structured in such a way that the reader can get the maximum  benefit from studying the examples offered by the author  queen endings and its  other derivatives. The book is aimed at advanced chess players, is useful for coaches and can be recommended to a wide range of chess fans

    18.33 $
  • Author:
    Eive

    The corpus of this textbook includes two significant works by the world chess champion, scientist and prominent teacher Max Euwe — "Self‑help chess game", created in collaboration with G. Den-Hertog, and "Chess Lessons". The first work is designed for beginners, the second for more experienced chess players. The book is a real chess tutorial in the true sense of the word. This is expressed not only in the appropriate distribution of the material and the method of presentation, designed to awaken the initiative of the student, but also in numerous practical exercises offered to the reader after explaining each new concept or technique.The textbook primarily attracts the methodology of presentation of the material, the principles of which will be useful for coaches and teachers of chess sections and circles. For a wide range of chess fans.

    25.00 $
  • Chess was invented in the 5th century AD in India and spread throughout the world. The uniqueness of this game is that it still covers the minds of everyone - from young to old! Chess combines elements of science and sports. They develop logic, perseverance, attentiveness, analytical thinking and memory.  Checkers is a fun, dynamic and relatively simple game. Every country in the world has it. It is comparatively easier to find a partner here than in chess. Backgammon – one of the oldest known board games. It is known that it came to us from the East. First, you need to master the basic techniques, so that later you can boldly apply various tricks during the game.  Cage length: 4.5 cm. King height: 8.8cm King base diameter: 2.8 cm The length and width of the field when unfolded: 44 X 44 cm. Material: wood Country of origin: China.

    84.48 $
  • Author:
    Fisher

    15.00 $
  • Author:
    Bologan

    The 2nd edition, revised and supplemented, of the popular monograph, which is dedicated to one of the most combat modern debuts – the Old Indian defense. The author meticulously builds the entire defensive line of black (including on the territory of "adjacent" openings, such as the English beginning or the London system), explains standard plans and tactical techniques, offers a number of novelties in current schemes. Carefully selected positions for the solution will help the reader to consolidate the acquired knowledge. The book is addressed to chess players of any level, since the laws of Old Indian are the same for both amateurs and super grandmasters.

    21.67 $
  • Author:
    Franco

    The book by grandmaster and experienced chess coach Zenon Franco includes 36 instructive attacking games and is divided into four chapters - the king in the center, one-sided castling, opposite-sided castling, and attack-defense-counterattack. Before each game, the opponents are introduced, and a brief description of the events that took place in it is given. Based on the results of the struggle in the game, lessons that are useful to learn from what has been read are listed in a concise form. The book is not overloaded with variations, the emphasis is on detailed explanations in the "move by move" format, which creates an ideal platform for studying chess. At the "support" points of each game, the reader is offered test questions, which helps both the practical study of key chess techniques and the reliable assimilation of the acquired knowledge. Questions and answers involve the reader in the learning process and help him track the growth of his chess strength. For a wide range of chess fans.

    19.00 $
  • Made in Holland. Chess computer "Centaur" easy to use. You can easily install any language. Using the touch panel  40x40 cm (cell size 48 x 48 mm) you can easily move the figures. The sensors will record strokes. The board has a capacious rechargeable internal battery. The uniqueness of the computer is that it quickly adapts to  your playing strength (from beginner to grandmaster) so that you have the right opponent. Centaur will help you analyze the game so as not to make the same mistakes and improve your chess skill. Please note, computer is not compatible to connect to your PC or online chess. The set includes USB cable and DGT electronic chess pieces . Height of the king is 86mm.  

    1553.60 $
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CD / DVD

  • book

    20.72 $

    RUB

    This disc is a collection of the most popular board games. Chess and checkers, backgammon and solitaire games are a wonderful entertainment for those who like to spend time excitingly and with good for the mind. This collection of the best board games will bring users real intellectual pleasure. The multiplayer mode will allow you to play against a computer opponent or face off with friends. Content:     * Chess     * Checkers     * Chinese checkers     * Locked down!     * Snakes and ladders     * Pachisi     * Backgammon     * Reversi     * Tapeworm     * Mill     * Catch a hat Product Features:     * 3 difficulty levels     * 2 kinds of camera     * 3D graphics     * Multiuser mode on one computer System requirements:     * Microsoft® Windows® 98SE / 2000 / Me / XP operating system     * Pentium® 500 MHz Processor     * 64 MB RAM     * 150 MB of free hard disk space     * 3D video adapter with 16 MB memory     * 640x480 screen resolution with 16-bit color depth     * Sound device compatible with DirectX®     * CD reader OFFICIAL DISTRIBUTION

  • book

    28.79 $

    RUB

    Fundamental program to study the endgame. The endgame is the final, but very important part of the chess game. It is in the endings that the outcome of the game is most often determined. You can have a good debut and a middlegame, and miss a significant advantage or not save a slightly worse, but draw position in the endgame. The section for studying this program includes 627 examples - the theoretical material of the eponymous best-selling book of grandmaster Alexander Panchenko, which discusses all the main types of endings and the principles of their playing. The section for solution - the Endgame Workshop - was prepared by the international master of correspondence Alexander Alpert and includes more than 2450 tasks taken from real games, endgame sketches and specially composed examples, classified according to 500 endgame topics! The function of changing color and flank increases the number of tasks by 4 times! Material level: from 4th rank to grandmaster! Options: CD in DVD box with user manual.

  • book

    69.10 $

    RUB

    Chapter 1: Advance Variation – 5…Bd7 followed by …Nge7 and …Nf5. Chapter 2: Tarrasch – 3…Nf6 White plays 5 f4. An early …a5. Chapter 3: Tarrasch – 3…Nf6 White plays 5 Bd3 and 7 Ne2. Black replies 11…Qc7. Chapter 4: T

  • book

    17.27 $

    RUB

    The program was prepared on the basis of the famous textbook of the Honored Trainer of the RSFSR Viktor Golenishchev "Training of Young Chess Players of the First Rank". The material is supplemented by examples from the games of leading chess players played in major competitions of recent years, and is planned in the form of chess lessons. The curriculum is designed for 75 lessons with homework. The theory section includes over 290 examples. The additional section "Practice" includes 750 tasks of varying difficulty.

  • book

    17.27 $

    RUB

    The program was prepared on the basis of the famous textbook of the Honored Trainer of the RSFSR Viktor Golenishchev "Training of young chess players of the 2nd category." The material is supplemented by examples from the games of leading chess players played in major competitions of recent years, and is planned in the form of chess lessons. The curriculum is designed for 75 lessons with homework. The theory section includes over 400 examples. The additional section "Practice" includes more than 200 tasks of varying complexity.

  • book

    Shredder 10 is an absolute champion in the number of titles and high-profile victories among chess programs, a nine-time champion of international championships and tournaments. Shredder 10 will allow any chess player, professional or amateur, to choose a suitable virtual opponent, to choose the tactics most effective for victory and, as a result, to significantly increase the level of skill.

  • book

    117.46 $

    RUB

    New version of Rybka 4.1  World Champion in Chess Computer Programs 2007-2010  Estimated Elo score is 3200  World Chess Champion 960  Modern graphical user interface specially designed for Rybka  Make the most of all Rybka features.  Chess Support 960  Multivariate analysis (with a limited assessment) Game against computer  Automatic rating calculation  Material handicap  Handicap by rating (900-3200)  Starting a game from any position  Flexible time management system Unprecedented Analysis Capabilities  Endless analysis  Batch analysis  Search for blunders  Interactive Deep Analysis (IDeA) - The Latest Advanced Analysis Method  Deferred analysis Chess engine support  UCI (Universal Chess Interface) Support  WinBoard Interface Support  Compatible with 32 and 64-bit chess engines (64-bit engines require a 64-bit version of Windows) Engine Tournaments Mode Databases, debut libraries and data available on the Internet  Base 4,700,000 lots (as of 03/01/2011)  Online access to Nalimov's endgame tables (3-6 figured)  Game on the "Chess Planet" with automatic saving of games to the base Options: DVD in a box with an insert, a printed user manual 64 pages. System requirements: RAM 256 MB, 4 GB free hard disk space, Windows XP / Vista / 7

  • book

    17.27 $

    RUB

    The program is based on the book: Estrin, Kalinichenko, “Chess Debuts. Full course » All openings are commented in detail and given the best options, as well as sample parties, building debut tables, all kinds of searches, print adding material Commenting chess tree, analysis, game. Recommended additionally: Encyclopedia of Debut Errors

  • book

    28.79 $

    RUB

    The program includes 18 themes: Advantage in development, Advantage in space, Attack on the king, Attack on the queenside, Defense and counterattack, Weak and strong fields, Open lines and diagonals, Arrangement of pawns, Center, Arrangement of pieces, Exchange, Positional sacrifice, Isolated Queen's pawn, Pawn pair c3 + d4 (c6 + d5) on half-open lines, Hanging pawns, Prevention, Principle of two weaknesses, Plan.

  • book

    17.27 $

    RUB

    Основные планы и методы игры в типовых структурах и основных дебютах: «Типовые пешечные структуры»: 1) «Карлсбадская» пешечная структура; 2) Типовая позиция с подвижным пешечным центром; 3) «Еж»; 4) Типовая пешечная структу

  • book

    20.72 $

    RUB

    Training program on the art of chess tactics. Designed for the development of combinational vision and counting abilities of a chess player. The chess material was prepared by the correspondence grandmaster M. Bloch. More than 1200 tasks classified by three criteria: Tactical methods, Combination motives, Difficulty. Test mode. Statistics of the solution of tasks. Board size adjustment.

  • book

    103.64 $

    RUB

    How do you do your opening training? Do you try in vain to commit to memory sequences of moves as far as move 15 or even 20? Do you work your way through thick tomes in order to laboriously collect the most important information? Or do you simply keep on playing the same opening, just because by chance you learned a little about it years ago and because it is in any case too complicated and time-consuming to learn something new? Or do you simply not bother with opening theory, but continue to be annoyed about being at a disadvantage before you really get into the game proper? Fortunately there is no need for opening training to be like that, because for all those who are looking for a compact and entertaining survey of the openings, there are now the new ChessBase Opening Tutorials.