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  • A limited edition of the most famous electronic chess clock. Design & quot; under the tree & quot ;. Released for the 25th anniversary of the DGT. & Nbsp; These watches are used in all major tournaments, world championships and World Cups, World Chess Olympiads. Installation of any time controls, including Fisher and Bronstein controls (with added time). & Nbsp;

    237.50 $
  • Author:
    Chandler

    The set consists of the book Chandler M. Chess for Children (gift edition) and the hero of this book - Marty the dragon (Dragon is the symbol of 2024). LEARN CHESS with the Very Big Dragon Marty! Using this entertaining book, your child will quickly and easily learn to play chess – the world's most popular strategy game that develops logical thinking. The rules are explained clearly and clearly, step by step, from scratch. The lessons reinforce the fun conversations between the boy Petya and his favorite dragon Marty, who calls himself the Very Big Dragon. In many countries, chess is recognized as a useful means of developing creative thinking in children. Although they are considered a complex and even mysterious game, the rules are quite simple. It doesn't take long to understand how the pieces move, and even a five-year-old child can enjoy chess. And children really like to beat their friends and relatives! Enlarged format (210x290 mm) The cute green dragon, the symbol of 2024, symbolizing strength, generosity, courage and endurance, is the hero of the book, which explains the rules of the chess game. The dragon has a suction cup, and you can use it to hang the toy on a glossy surface, on a window or refrigerator. Made of soft fabric,  has a height of 20 cm and a length of 26 cm.

    27.33 $
  • Author:
    Bologan

    «The idea of continuing the autobiographical book “Steps” has been in the air almost since the moment it was written. Despite the bullet point at the end of the book in the form of a victory over Magnus Carlsen, my chess career continued for another full 14 years, and the subsequent stormy socio-political career is only gaining momentum.” (V. Bologan).  The book contains 75 games commented in detail and a number of fragments. A frank story about the life and professional path, about cooperation with the leading grandmasters and coaches of the world (among them - A. Karpov, G. Kasparov, Yu. Polgar, Zhu Chen, R. Ponomarev, A. Shirov, A. Morozevich, A. Onischuk, A. Ryazantsev, E. Inarkiev, M. Al-Mudakhka, M. Dvoretsky, M. Podgaets, V. Chebanenko, Z. Lanka and others), about political activities in the Parliament of Moldova and about work in FIDE are complemented by numerous photographs.   For a wide range of chess lovers.

    36.67 $
  • Author:
    Franco

    In his new book, grandmaster Zenon Franco deeply analyzes the 69 instructive victories of the 11th world champion Robert Fischer. The book is not overloaded with options, the emphasis – with detailed explanations in a move-by-move style, creating an ideal platform for learning chess. In the "reference" At points in each game, the reader is offered test questions, which helps both the practical study of key techniques of the chess game and the reliable assimilation of acquired knowledge. Questions and answers engage the reader in the learning process and help him track his growth in chess strength. The appendix provides a critical analysis of the unsatisfactory translation of Robert Fisher's famous book “My 60 Memorable Games.”

    23.33 $
  • Author:
    Vysotsky

    20.00 $
  • Author:
    Fine

    In the vast ocean of chess literature there are relatively few books about the endgame, and only a few of them can be considered true chess classics. And the most outstanding among the classics — Reuben Fine's book "Basic Chess Endings". Reuben Fine (1914−1993) was for a long time one of the best chess players in the world. As an author, Fine showed himself to be an excellent analyst who understood the full depth and peculiarities of the endgame. Having studied various types of standard positions, Fine established useful rules for practical play and proved himself to be an experienced teacher who, using skillfully chosen examples, was able to teach the reader all the necessary lessons and introduce him to the basic ideas of the endgame. Many generations of chess players in different countries of the world keep copies of “Basic Chess Endings”. For example, Mikhail Botvinnik considered Fine's work the most worthy of all that had ever been written on endgame theory.

    35.00 $
  • Author:
    Kapengut

    An outstanding theorist and successful coach shares his memories of communication and cooperation with Mikhail Tal, Anatoly Karpov, Isaac Boleslavsky, Elena Akhmylovskaya and other outstanding chess players. Separate large chapter – a story about many years of work with Boris Gelfand: over these years (1980-1993) the student went from a 12-year-old candidate for master to the holder of the 3rd rating in the world. Albert Kapengut – winner of 6 gold medals at the World Student Olympics, seven-time champion of Belarus, participant in the individual and team championships of the USSR among men, champion of the USSR as part of the Burevestnik team. The book includes 70 games commented in detail by the author, a careful study of which will help the reader not only better understand popular opening schemes, but also get a taste for serious analytical work. “My story is not so much about a career, although “you can’t erase words from a song,” but about memorable situations, often funny, sometimes absurd, and dotted about people I met along the way, sometimes with touches of biography, prompting readers to become interested in more complete information.” ;" (A. Kapengut). For a wide range of chess lovers.

    43.33 $
  • Author:
    Tal

    21.67 $
  • Author:
    Getmanchuk

    16.67 $
  • Author:
    Franco

    The book by grandmaster and experienced chess coach Zenon Franco includes 36 instructive attacking games and is divided into four chapters - the king in the center, one-sided castling, opposite-sided castling, and attack-defense-counterattack. Before each game, the opponents are introduced, and a brief description of the events that took place in it is given. Based on the results of the struggle in the game, lessons that are useful to learn from what has been read are listed in a concise form. The book is not overloaded with variations, the emphasis is on detailed explanations in the "move by move" format, which creates an ideal platform for studying chess. At the "support" points of each game, the reader is offered test questions, which helps both the practical study of key chess techniques and the reliable assimilation of the acquired knowledge. Questions and answers involve the reader in the learning process and help him track the growth of his chess strength. For a wide range of chess fans.

    19.00 $
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Puzzle games for PDAs

20.72 $

RUB

Description:

«Мозаика». Цель игры — передвигая фрагменты картинки нажатием стилуса на каждый из них рядом с пустой ячейкой, собрать данную картинку целиком. Особенность этой игры состоит в том, что Вы можете сами устанавливать количество фрагментов, составляющих картинку. «Pacman». Это классический pacman, В этой игре необходимо убегать от монстров, съедая витамины, при этом есть бонусы. Если Вы съедите бонус-биту, то Вы сами можете некоторое время есть монстров, а съеденные Вами бонус-часики уменьшают скорость передвижения монстров. «Классические пятнашки». Цель игры — передвигая фишки с числами нажатием стилуса на фишку рядом с пустой ячейкой, собрать их в исходную последовательность. Особенность этой игры в том, что, во-первых, Вы можете сами устанавливать размер поля (от 3×3 до 6×6), а, во-вторых, можете одним нажатием стилуса передвинуть сразу несколько подряд стоящих фишек. Выигрышной комбинацией является такая, при которой все фишки выставлены по порядку, причем пустая ячейка стоит последней. «Puzzle». Вы считаете, что у Вас хорошая память? Тогда сыграйте в нашу игру-головоломку. Цель игры следующая: воссоздать целую картинку из ее фрагментов, хаотично разбросанных по игровому полю. «Властелин камней». Цель юры — занять наибольшую область. Игроки ходят по очереди. Флажок игрока, который ходит, подсвечен. При нажатии на шар можно увидеть область, в которой Вы можете сделать ход. Если Вы ходите в соседнюю ячейку, то Ваш шар в нее копируется, в противном случае — просто перемещается. Если после Вашего хода рядом с Вашим шаром оказываются шары противника, то эти шары переходят к Вам. Игра идет до заполнения всего поля или до невозможности одному из игроков сделать ход. Внимание! Программа, записанная на данном диске, предназначена для запуска только на КПК (карманном компьютере), работающем под операционной системой Windows и неработоспособна на обычном персональном компьютере! Данная программа загружается на КПК стандартными средствами загрузки с использованием настольного персонального компьютера или ноутбука. Детальная информация Носитель: 1 CD Язык интерфейса: Русский Минимальные системные требования: Системные требования для КПК: Windows Mobile 2003 SE/5; Процессор 400 МГц или выше; Стилус; Цветной дисплей; Разрешение экрана 240х320 точек. Системные требования для ПК: Windows 98/2000/XP; Pentium 400 МГц или выше; 32 Мб оперативной памяти; Видеокарта; Разрешение экрана 800х600 с глубиной цвета 32 бита; Средства соединения мобильного телефона с настольным ПК (кабель, ИК-порты, Bluetooth или другое оборудование); 8-ми скоростное устройство для чтения компакт-дисков; Клавиатура; Мышь. Издательство Медиа Арт Паблишер, Россия, все товары


Program & quot; Chess School & quot; Designed for children and adults taking their first steps in chess. The program is perfect for both individual instruction and for working in classes with a large number of students. The training material was prepared by the honored trainer of Russia, Grandmaster Yuri Razuvaev, who in the 70s was one of the trainers of Anatoly Karpov. It includes three large independent courses that can be studied both sequentially and selectively. In the course & quot; Chess Rules & quot; Extensive theoretical material has been compiled, supported by practical tasks. The student is invited, firstly, to learn the rules and techniques of the game. Course & quot; Developing Intellectual Abilities & quot; develops imagination, logical thinking and concentration. With the course & quot; Playing with the program & quot; you consolidate the acquired skills and hone your skills in battles with the computer. At & quot; Chess School & quot; built-in game program, which assumes a game from any position at various levels.

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